Web每个包含文件夹都能正常工作。 我复制粘贴dll文件ro systeme32文件夹内的窗口文件夹。所以,就像我在我的项目中说的,我有所有的外部包含,我可以看到定义的位置和所有东西,但似乎我无法将它们与dll连接起来。 WebNov 20, 2024 · #find_package(glfw3 3.3 REQUIRED) find_package(PkgConfig REQUIRED) pkg_search_module(GLFW REQUIRED glfw3) ... {GLFW_INCLUDE_DIRS}) PKG_CHECK_MODULES(GTK3 REQUIRED gtk+-3.0) # Setup CMake to use GTK+, tell the compiler where to look for headers # and to the linker where to look for libraries …
CMake-overall_lincong-pro的博客-CSDN博客
WebI'm testing this with the example "simple.c" provided with the GLFW source, but bringing it out of the source tree to work more like a regular project. For reference, here's my project's folder structure: \GLFW-Test \glfw-3.2.1 (GLFW source files) CMakeLists.txt main.c (simple.c in this case) and my CMakeLists.txt contains the following: WebA tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. tache bad lippspringe
CMake无法找到源文件(add_executable)。 - IT宝库
WebApr 6, 2024 · When I then try to use glfw3 in my own application and try to detect it using CMake it seems that the GLFW_INCLUDE_DIRS and GLFW_LIBRARIES variables are … WebCMake should've automatically configured the solution so it compiles to a 64-bit library; now hit build solution. This will give us a compiled library file that can be found in build/src/Debug named glfw3.lib. Once we generated the library we need to make sure the IDE knows where to find the library and the include files for our OpenGL program. WebMar 16, 2024 · 我最近开始将我在Java(使用LWJGL)编写的游戏引擎转换为C/C ++.我在Fedora 25上使用QT Creator和Cmake(我敢肯定这不会影响任何内容)来链接所有目录,文件等.GLFW已安装在我的系统上,但我决定使用源版本,而是比随附的版本. tache barre